The issue with Node and Socket not working correctly was resolved, and the RTS finished. Not wonderful, but it contains all the basics for a two-player real-time strategy game, which was the goal.
Still working on the Marshall game. We're looking at making it an open-world 8-bit game, sort of like Zelda, although the original intent was a side-scroller. We've also been considering it as a platformer, but the current storyline would have to be tweaked to make it work. Likely, it will end up being a RPG, possibly with side-scrolling boss fights like some of the later Zelda games.